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Machine Learning Biomimicry Challenge

In this series of activities, students are challenged to build a robot that mimics an animal and train it to recognize and collect food while avoiding poison. This teacher guide gives an overview of machine learning and the machine learning activities, including instructions to prepare the hub to work with the MINDSTORMS App.

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1

Remote Control

Remote Control

Buid a robot that mimics an animal and use an Xbox or PlayStation controller to control it using the LEGO MINDSTORMS Inventor App.

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2

Food Collection

Food Collection

Build a mechanism for your animal robot to pick up and transport food.

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3

Food Identification

Food Identification

Use machine learning to teach your robot to identify food and poison.

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4

Collection Challenge

Collection Challenge

How much food can your bio-inspired robot bring collect in five minutes?

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